0-120 Turn & Learn Number
Board
Code: KB2005
Teaching Suggestions
Important
The Turn & Learn Number Board has been designed to allow you
to begin activities at either zero or one, but to avoid
confusion it is essential that the cubes in either the left or
right column of the board are set to the blank face before
commencing any activity.
The following Teaching Suggestions are extracts from the Turn &
Learn 0-120 Number Board Activities Book by Mary Ferguson & Kate
Anderson
Counting Forwards and Backwards
Whole Class Activity
- Set Turn & Learn Number
Board to show the white numbers, beginning at 1, left column
cubes all turned to blank.
- Select a student to turn
over several random numbers on the cubes to blank.
- Whole class counts
together and when reaching a blank cube, uses the numbers
before and after, or the vertical number pattern on the
board to recall the missing number.
- Reveal number and continue
counting.
- Repeat activity with
different numbers hidden.
Variations
- Begin counting at numbers
other than 1 so that children do not see the counting
sequence as a chain that cannot be broken.
- Play the same activity
counting backwards.
Skip Counting
Whole Class Activity
- Set Turn & Learn Number
Board to show all white numbers, beginning at 0, right
column cubes all turned to blank.
- Count by twos, turning the
counting pattern to yellow on the Number Board as you and
the class count.
- Discuss pattern with
class.
Teaching Conversation
What number will come next?
How do you know?
What is happening to the tens?
What is happening to the ones?
Can you see the pattern?
Variations
- Use same procedure to
teach other skip counting patterns, for example counting by
threes, fours, fives and tens
- Start at numbers other
than zero. Roll a die to get a start number.
Number Patterns
Whole Class Activity
- Set the Turn & Learn
Number Board to show all white numbers, beginning at 0,
right column cubes all turned to blank.
- Show children how to use
the constant function on a calculator to investigate
counting patterns eg press 5, +5, =, =, =,…
- Select a pair of students
to come to the front.
- One student will use the
calculator to investigate the number pattern for counting by
twos.
Their partner will turn over the first ten numbers in their
counting pattern to yellow on Number Board: eg 0, 2, 4, 6,
8, 10, 12, 14, 16, 18, 20…
- Ask the other children to
continue the pattern on. What pattern do you see? Counting
by twos from 0, the pattern is 0, 2, 4, 6, 8, 0, 2, 4, 6, 8,
0...
- What is the rule for the
pattern? Can you see what numbers will be next?
- Check on the Turn & Learn
Number Board to see if the rule is correct.
Variation
- Extend to non-zero starts:
eg the twos counting pattern starting at 1 would be 3, 5, 7,
9, 11, 13, 15…
What Number Am I: Place
Value
Whole Class Activity
- Set the Turn & Learn
Number Board to show white numbers beginning at 1. Turn all
cubes in left column to blank.
- Teacher thinks of a number
between 1 and 120.
- With younger children you
may limit the numbers used in this activity to less than 50
or 100. Cubes greater than this number would then be turned
to blank.
- Tell the class they must
ask good questions to find what number you are thinking of:
eg 'Is the number greater than 30?' Or 'Is it an even
number?'
- Discourage students from
guessing individual numbers.
- You can only answer 'yes'
or 'no' to the student's questions.
- Teacher blanks out
eliminated numbers as the questions are answered.
Teaching Conversation
Teacher: I have a number
less than 120 in my head. What might it be?
Student: Is it less than 30?
Teacher: Yes. These numbers are all more than 30 so I will
blank them out.
Variation
- Repeat activity selecting
a group of numbers on the Number Board: eg 97, 98, 107 and
108.
Benchmark Numbers
Whole Class Activity
- This activity assumes
students have a solid understanding of the number sequence
and number patterns.
- Set numbers in the first
row of the Turn & Learn Number Board to white, beginning at
1. Set the numbers 10 to 120 in the right column to white.
These numbers act as benchmarks. All other cubes on the
board are turned to blank.
- Roll two dice (one
twelve-sided and one ten-sided) and ask students what
numbers can I make?: eg 7 and 9 can be 79 or 97.
- Ask two students to come
to the front and locate the two numbers rolled and display
them in yellow on the Number Board.
- Ask children to share the
reasoning they used to locate the number.
Teacher Conversation
Teacher: How did you know
where the number would be?
Student: I used the two rows at the top to find the correct
column and I counted by tens down the rows.
Student: I knew that 79 would be in the column under 9 and
that 79 is the number before 80.
If only numbers greater than 120 can be made, roll again.
Variation
- Repeat activity using
different benchmarks:
e.g. the second column, the numbers 1-
111 and number 10, top row in the right column.
120 or Bust: Addition and
Subtraction Strategies
Whole Class Activity
- Set the Turn & Learn
Number Board to the white numbers, beginning at 1. Turn all
cubes in left column to blank.
- Divide class into two
groups.
- The aim of this game is to
add numbers to get a total as close as possible to120. If
you go over, you bust. As you get close to 120 you can
choose to throw only one die.
- Model the game on the
Number Board by having a child roll two ten-sided dice and
make a two-digit number: eg a 3 and a 5 is 35 or a 53.
- Select one of the numbers
and turn it to yellow on the Number Board.
- A second child rolls the
two dice again and selects one of the numbers: eg a 2 and a
7 is 27 or 72. This number is added to the first number
already displayed in yellow on the Number Board and the
total of these two numbers is turned to yellow.
- Decide as a group whether
to roll again, or to 'sit' on this total. Record the number,
Reset the Number Board to all white numbers and repeat
activity with children trying to improve on their first
attempt.
Teaching conversation
How did you calculate the
total for the two numbers?
Why did you choose to add: eg the 27 rather than the 72?
You have rolled a 0 and an 8. What two numbers can you make?
Variation
- Play in reverse by
starting at 120 and aiming to get as close as possible to
zero. This gives the game a subtraction focus.
- Roll only one dice so
children are adding on one-digit numbers.
Subitising: Tens Facts
Whole Class Activity
- Position the board so that
the dots can be revealed.
- For each example use every
second row to visually separate the dot patterns.
- On the first row reveal
five dots:
- Ask children "how many
dots do you see?" Show using your fingers how many more
are needed to make ten.
- On the same row on the
Number Board leave one cube blank and then reveal five
more dots to show ten.

- On the third row reveal
another combination of dots:
-

- Again ask children how
many dots they see. Show using your fingers how many
more are needed to make ten.
- Repeat until all
combinations of numbers that add to together to make ten
have been shown.

Variation
- For younger children you
may begin with five dots and the number combination that add
together to make five: eg 5 and 0, 0 and 5, 4 and 1, 1 and
4, 3 and 2 and 2 an 3
- Use the tens-frame
arrangement of dots rather than the abacus arrangement.

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